#include "stdafx.h"
#include "BaseEffect.h"



VOID BaseEffect::Init( SLOTCODE SkillCode, int iApplicationTime, int iPeriod, Character *pAttacker, WzVector vCurPos, float fRadius )
{
	m_SkillCode = SkillCode;
	m_pOwner = pAttacker;
	m_vCurPos = vCurPos;
	m_fRadius = fRadius;

	m_pField = pAttacker->GetField();
	m_dwSectorIndex = pAttacker->GetSectorIndex();

	BaseStatus::Init( NULL, 0, iApplicationTime, iPeriod );
}

VOID BaseEffect::Execute()
{
	BaseStatus::Execute();
}








